This section is all about your Sailor Senshi/ Knight form..
If your character does NOT associate with being a Sailor Senshi /Guardian Knight/ Guardian Animal -- at creation!--- You do not need to fill out this section, you can put N/A or just leave it blank. PLANET AFFILIATION; This is what planet/royal family you pull your power from. Shintennou can chose to pull directly from Earth or they can opt to choose their past life's wive's planet where they became Kings as well. (For example, Kunzite can choose Earth, or he can choose Venus to pull his powers from.) Likewise, the Shiyomiou can choose to pull from the Underworld or from their planetary powers from the outer planets.
ALIAS; This is what they call you. Traditionally Sailor Senshi are Sailor Senshi ____Planet____ (or shortened: Sailor Moon, Sailor Pluto, etc) Knights get a little more freedom, and can opt to go something that ties to their traditional names (for example: King of the North, Zoicite or Labcoat Man).. Tuxedo Mask/Endymion/Knight of the Earth) etc....
ELEMENT; This is determined by your planetary ties- all the planets have different "types" of magic that are associated both with their Greek/ Roman myths, as well as their cultures from the ancient times. Information on the different planets/cultures can be found in the Crystal Families pages which reflect their past. On the off chance after creation your corrupted by Chaos and get chaos magic, that would go here. (http://crystalcities.proboards.com/thread/98/crystal-families-revolution-intro-optional)
SENSHI/KNIGHT DESCRIPTION; This is what you look like when you transform. Using the Doll maker for Sailor Senshi on Doll Divine and posting a picture is ok too. If your character's physical aspects drastically change when transformed it's very good to note that here!
IMPORTANT INFORMATION; Important information that should be brought up to the staff's attention about your character should be entered here, including requested special items, magical powers for the future etc...
While this isn't really in the above section, it also only needs to be filled out IF YOU HAVE A KNIGHT/SENSHI/PROTECTOR ANIMAL.
If you do NOT have a henshin to begin you do NOT need to fill out this section!!! (However if you took BASIC MAGIC then this is the guide for that too!)
POWER NAME ( # HARM ); write out a quick description of what the power actually does.
POWER NAME ( # HARM ); write out a quick description of what the power actually does.
You get 2 powers to start the game with currently.
This link describes how to create powers:
crystalcities.proboards.com/thread/109/2-1-magical-beings.... But this is all about being "Lost"...
So one of the biggest problems that are coming over is.... WHAT THE HELL??
The guide (above link) pretty much spells out how to set up a spell... but as people are still having difficulties.. So this isn't so much a rehash of hte steps above (which explains what Harm/Soak/Purify/Heal are... what the ranges are...etc..) This is going to have a few "sample" powers that break down what we're looking for when we talk about "Magic Powers"
1) Basic magic should still fall in planetary alignments- with the crystal families or in canon... All "Good" magic is provided by alignment to planetary energy.
2) Basic Magic will never go above 1 HARM/SOAK/HEAL/PURITY.
3) Basic Magic is always a special move.
4) Knight/Senshi/Animal magic should always fall with in the planetary alignments.
5) Knight/Senshi/Animal magic will never go above 3 HARM/SOAK/HEAL/PURITY.
6) Knight/Senshi/Animal Magic will always be in the powers section after transformation.
So... I'm going to try to break it down in simple terms.
Here are 4 basic attacks without anything weird or odd, these are EXAMPLES and you can mix and match the various tags to get what YOU Want out of your power, from type of damage and magic to range and special effects!
MOON TIARA MAGIC( 2 HARM, Far, Magic Subtype: Moonlight); Taking off her Tiara, Sailor Moon channels her energy into it and it forms a frisbee-like shape filled with glowing moonlight, which she then throws toward her enemy and when it hits does 2 harm damage of moonlight.
MOON HEALING ESCALATION ( 2 PURIFY, Close, Magic Subtype: Moon Purification); Sailor Moon channels her healing energy through the crescent moon wand, purifying anyone in her immediate circle- about 50-60 feet in diameter, with healing energy and purification.
Moon Crescent Shield ( 2 SOAK, Hand, Magic Subtype: Moonlight); With in her immediate area, to roughly as far as her arms can outstretch, Sailor Moon can create a shield at can soak up to two points of harm. This shield manifests with a sparkling soft glow.
Moon Healing Hands ( 2 HEAL, Intimate, Magic Subtype: Moonlight); Sailor Moon must touch her intended target to heal with her hands and channel her energy through her hands to her target. Her hands glow with a soft light while this power is active.
You'll notice the "2" is blue, the type of damage is yellow, the range is green and the magic subtype is a purple. These are true for all the powers. This is, again, the most BASIC and SIMPLE of powers you can do.
So what does it all MEAN?
Before I start getting into the "advanced" version I'm going to break these same powers again but show the same stats as the descriptions. Ultimately the system should always be a backbone to the "muscles" of our roleplaying!
MOON TIARA MAGIC( 2 HARM, Far, Magic Subtype: Moonlight); Taking off her Tiara, Sailor Moon channels her energy into it and it forms a frisbee-like shape filled with glowing moonlight, which she then throws toward her enemy (up to two blocks away) and when it hits does 2 harm damage of moonlight.
MOON HEALING ESCALATION ( 2 PURIFY, Close, Magic Subtype: Moon Purification); Sailor Moon channels her healing energy through the crescent moon wand, purifying anyone in her immediate circle- about 50-60 feet in diameter, with healing energy and purification up to 2 points.
Moon Crescent Shield ( 2 SOAK, Hand, Magic Subtype: Moonlight); With in her immediate area, to roughly as far as her arms can outstretch, Sailor Moon can create a shield at can soak up to two points of harm. This shield manifests with a sparkling soft glow.
Moon Healing Hands ( 2 HEAL, Intimate, Magic Subtype: Moonlight); Sailor Moon must touch her intended target to heal two points of harm with her hands and channel her energy through her hands to her target. Her hands glow with a soft light while this power is active.
This isn't a game of hunt and release either, it helps me a lot to clearly state (# HARM, RANGE, MAGIC) in these to help me figure out 'exactly' what I'm looking for in the "flavor" text. So please, be kind, save my brains and put the tags into the () after the name of the power.
You still need to get your creativeness on, but this saves sanity!
OH NO! MATH-- Advanced MAGIC.
Okay so maybe you don't want your powers to be BASIC. Maybe you want them to do more then just the usual smash n grab or I'm only good for healing! Or perhaps your character just really doesn't want to hurt people and play a more supportive role. In addition to the tags above- which you have to put in, you have have the option to put in added effects and added defects. Adding effects will - 1 (or 2) harm from your attack, and a defect adds harm to the attack.
Note: all attacks start off as a target-to-target to get multiple targets you must use added effects.
What does THAT Mean? It's pretty easy... we take our basic magic attack from above...
MOON TIARA MAGIC( 2 HARM, Far, Magic Subtype: Moonlight); Taking off her Tiara, Sailor Moon channels her energy into it and it forms a frisbee-like shape filled with glowing moonlight, which she then throws toward her enemy (up to two blocks away) and when it hits does 2 harm damage of moonlight.
And change it so that it takes on an added effect. For me, that's my Moon Tiara Magic to do stun damage- for example, my attack would be something like this:
Using the
added effect:
Stun. MOON TIARA MAGIC( 1 HARM, Far, Magic Subtype: Moonlight, Stun); Taking off her Tiara, Sailor Moon channels her energy into it and it forms a frisbee-like shape filled with glowing moonlight, which she then throws toward her enemy (up to two blocks away) and when it hits does 1 harm damage of moonlight that stuns her target for as long as the tiara is around the target.
My changes are in green. I subtracted 1 harm, added the tag "Stun" and tweaked my description to include details on the power's new ability.
If I wanted to have her attack still do 2 Harm I would need to
add in a defect, like
Gestures- which means she has to gesture before she can take action.
MOON TIARA MAGIC( 2 HARM, Far, Magic Subtype: Moonlight, Stun, Gestures); Taking off her Tiara, Sailor Moon channels her energy into it and it forms a Frisbee-like shape filled with glowing moonlight, which she then throws toward her enemy and when it hits does 2 harm of moonlight damage that stuns her target for as long as the tiara is around the target. If she is interrupted while channeling her energy she can't attack.
My changes this time included adding a point of harm, and adding the defect tag "gestures" to my power. Additionally I also added on the flavor text about the gestures and the consequences I feel fit the problem with channeling energy.
If you have any further questions, please feel free to drop a note in the FAQ section and I'll attempt to resolve it there- Ultimately the goal is to have everything spelled out so it isn't a mystery! ^.^